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Benedikt Morschheuser

Dipl. Wirt.-Ing. Benedikt Morschheuser

Associated Research Assistant
Office Hours: by appointment only
Room: 487
Phone: +49 721 608-41582
benedikt morschheuserSus0∂partner kit edu

View Benedikt Morschheuser's profile on LinkedIn 



Publications


Book Chapters
Gamifizierung mit BPMN.
Morschheuser, B.; Hrach, C.; Alt, R.; Lefanczyk, C.
2017. Gamification und Serious Games. Hrsg.: Strahringer, Susanne, 31-42, Springer, Wiesbaden. doi:10.1007/978-3-658-16742-4_3
Outsourcing: Die Standardisierung gewinnt an Relevanz.
Morschheuser, B.; Bons, R.; Alt, R.
2014. Aspekte einer effizienten Bankorganisation. Hrsg.: W. Niehoff, 97-102, Bank-Verl., Köln
Journal Articles
How to design gamification? A method for engineering gamified software [in press].
Morschheuser, B.; Hassan, L.; Werder, K.; Hamari, J.
2017. Information and Software Technology. doi:10.1016/j.infsof.2017.10.015
Gamified crowdsourcing : Conceptualization, literature review, and future agenda.
Morschheuser, B.; Hamari, J.; Koivisto, J.; Maedche, A.
2017. International journal of human - computer studies, 106, 26-43. doi:10.1016/j.ijhcs.2017.04.005
Gamifizierung mit BPMN.
Morschheuser, B.; Hrach, C.; Alt, R.; Lefanczyk, C.
2015. HMD, 52 (6), 840-850. doi:10.1365/s40702-015-0188-3
Outsourcing: Die Standardisierung gewinnt an Relevanz.
Morschheuser, B.; Bons, R.; Alt, R.
2014. Die Bank, 2014 (4), 76-78
Interaction and Reflection with Quantified Self and Gamification: an Experimental Study.
Morschheuser, B.; Rivera-Pelayo, V.; Mazarakis, A.; Zacharias, V.
2014. The journal of literacy and technology, 15 (2), 136-156
Conference Proceedings Articles
How to gamify? A method for designing gamification.
Morschheuser, B.; Werder, K.; Hamari, J.; Abe, J.
2017. Proceedings of the 50th Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 4-7, 2017
Designing Cooperative Gamification: Conceptualization and Prototypical Implementation.
Morschheuser, B.; Maedche, A.; Walter, D.
2017. Proceedings of the 20th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW 2017), February 25 - March 01, 2017, Portland, OR, USA, ACM, New York, NY. doi:10.1145/2998181.2998272
Gamification in crowdsourcing: A review.
Morschheuser, B.; Hamari, J.; Koivisto, J.
2016. Proceedings of the 49th Annual Hawaii International Conference on System Sciences (HICSS-49), Kauai, Hawaii, January 5-8, 2016. Ed.: T.X. Bui, 4375-4384, IEEE Computer Society, Los Alamitos (CA). doi:10.1109/HICSS.2016.543
Increasing intranet usage through Gamification - Insights from an experiment in the banking industry.
Morschheuser, B.; Henzi, C.; Alt, R.
2015. Proceedings of the 48th Hawaii International Conference on System Sciences (HICSS), 2015, Kauai, Hawaii, USA, January 5 - 8, 2015. Ed.: T.X. Bui, 635-642, IEEE Computer Society, Los Alamitos (CA). doi:10.1109/HICSS.2015.83
Gamifying Quantified Self Approaches for Learning: an Experiment with the Live Interest Meter.
Morschheuser, B.; Rivera-Pelayo, V.; Mazarakis, A.; Zacharias, V.
2014. The PLE Conference 2013 : Learning and diversity in the cities of the future; 4th International Conference on Personal Learning Environments, Berlin, Germany & Melbourne, Australia, July 10-12, 2013. Proceedings. Research report 2013. Ed.: I. Buchem, 68-80, Logos Verl., Berlin
Reports
Banking 2020 - zwischen Individualisierung und Standardisierung.
Morschheuser, B.; Zerndt, T.; Alt, R.; Bons, R.; Puschmann, T.
2014. Inst. für Wirtschaftsinformatik, St. Gallen [u.a.]
Research Data
Download my publications on Researchgate!

Research Interests

  • Gamification
  • Motivational design
  • Crowdsourcing 
  • Quantified Self
  • Augmented-Reality / Location-based Gaming
  • Human-Computer-Interaction (HCI)

Running projects: ParKing and Parkineers
Read more about Gamification on my website.

Short CV

Benedikt Morschheuser is working as a gamification researcher for the Robert Bosch GmbH and at the Karlsruhe Institute of Technology. His research interests focus on gamification, crowdsourcing and quantified self and their application in services and enterprise software. Benedikt is the author of several scientific publications on the effects of gamification and the designs of gamified information systems. Further, he invented and designed several gamification approaches for Bosch, such as the app Parkineers. 

  • since 2014   - Researcher in the Corporate Research of the Robert Bosch GmbH and associated researcher at the Institute for Informations Systems and Service Design, Karlsruhe Institute of Technology (KIT)
  • 2013 - 2014 - Researcher at the Information Systems Institute, University of Leipzig. Project „Competence Center Sourcing in the Financial Industry“
  • 2005 - 2016 - Owner, Consultant, and Developer - Benedikt Morschheuser Softwarelösungen, web development and consulting
  • 2010 - 2011 - Junior Consultant/Project Manager - Namics AG, Zürich
  • 2006 - 2012 - Studies Diplom Wirtschaftsingenieurwesen (Business Engineering) at Karlsruhe Institute of Technology (KIT)

LinkedIn profile: de.linkedin.com/pub/benedikt-morschheuser/54/699/7/ 

Teaching

2016: Bachelor Seminar Spring 2016, KIT // Master Seminar Fall 2016, KIT
2015: Master Team Project "Monopoly in Real Life", University of Mannheim
Master Seminar Spring and Fall 2015, University of Mannheim
2014: "Geschäftsprozessmanagement in der Finanzindustrie", University of Leipzig
2013: "Geschäftsprozessmanagement in der Finanzindustrie", University of Leipzig
"Enterprise Systems in der Finanzindustrie", University of Leipzig

 

Theses

2017:  At Karlsruhe Institute of Technology:
Investigating Gamification Features: A social interdependence approach (Master)
Designing gamified onboarding: A study in the context of a mobile crowdsourcing application (Bachelor) 
2016:
Optimization of location-based mobile crowdsourcing approaches with heuristics (Bachelor)
At University of Mannheim:
The effects of gamification on we-intentions to participate in online communities (Master)
Development of a gamification method - a design science research approach (Master)
Increase user engagement of innovation management systems in context of an enterprise - development and evaluation of a gamified prototype (Master)
2015: At University of Mannheim:
Motivate people to collaborate - the effect of gamification on we-intention (Bachelor)
2014: At University of Leipzig:
Gamifizierung von Prozessen - ein Modell zur Integration von Gamification in BPMN (Master)
Customer Communication in Baking - A case study with a large Swiss Bank (Master)
Einsatz von Gamification Motivationsansätzen in Banking Front-End Software (Bachelor)
Konzeption und Entwicklung einer gamifizierten App zur Unterstützung der Risikobewertung bei Kaufentscheidungen (Bachelor)
Increasing the usage of the corporate intranet – an improvement in the advisory process of the private banking industry (Master)

Research Community Activities

2017:
Reviewer for the International Journal of Human-Computer Studies (IJHCS)
Reviewer for the ACM CHI Conference on Human Factors in Computing Systems (CHI 2018)
Reviewer for the 51st Hawaii International Conference on System Sciences (HICSS 2018)
Reviewer for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2017)
Reviewer for the 10th Digital Games Research Association Conference (DIGRA 2017)
Reviewer for the 12th international conference on design science research in information systems and technology (DESRIST 2017)
Reviewer for the 25th European Conference on Informations Systems (ECIS 2017)
2016:
Reviewer for the 13th International Conference on Wirtschaftsinformatik (WI2017)
Reviewer for the 29th Bled eConference (Digital Economy)
Reviewer for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2016)
Reviewer for the 18th IEEE Conference on Business Informatics (CBI 2016)
Reviewer for the 50th Hawaii International Conference on System Sciences (HICSS 2017)
2015:
Reviewer for the 49th Hawaii International Conference on System Sciences (HICSS 2016)
Reviewer for the International Conference on Information Systems (ICIS 2015)
Reviewer for the European Conference on Informations Systems (ECIS 2015)
Reviewer for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play(CHI Play 2015)
2014:

Reviewer for the 48th Hawaii International Conference on System Sciences (HICSS 2015)
Reviewer for the European Conference on Informations Systems (ECIS 2014)
2013:

Reviewer for the Federated Conference on Computer Science and Information Systems(FedCSIS 2013)