The lecture Designing Interactive Systems takes place despite the current restrictions caused by COVID-19. The first lecture will be held live on Monday 20.04.2020 at 10:30 per video conference (the link will be provided within the ILIAS space). Further, the first four lectures (more to follow if necessary) will be made available online as videos via ILIAS. In addition a live Q&A online session will be offered (More details will follow during the lecture). Please take a look for details in the ILIAS course.
Computers have evolved from batch processors towards highly interactive systems. This offers new possibilities but also challenges for the successful design of the interaction between human and computer. Interactive system are socio-technical systems in which users perform tasks by interacting with technology in a specific context in order to achieve specified goals and outcomes.
- Understand what interactive systems are and how they can be conceptualized
- Explore theoretical foundations that guide the design of interactive systems (e.g., theories from reference disciplines such as psychology or human-human communication)
- Know key concepts and design principles of specific classes of interactive systems (e.g., CSCW, eye-tracking, nudging, chatbots).
- Get hands-on experience by applying lecture content in a design capstone project.
No specific prerequisites are required for the lecture
- Benyon, D. (2014). Designing interactive systems: A comprehensive guide to HCI, UX and interaction design (3. ed.). Harlow: Pearson.
- Dix, A., Dix, A. J., Finlay, J., Abowd, G. D., & Beale, R. (2003). Human-computer interaction. Pearson Education.
Further literature will be made available in the lecture.