Meet Me in Mixed Reality: Understanding Users’ Perception on Themselves in Future Virtual Meetings

In recent years, there has been increasing emphasis from researchers and practitioners on preparing for the future of personal computers, particularly smart glasses. Major tech companies like Microsoft, Meta, and Apple have made significant developments in this area with products such as Metaquest, Hololens, and Apple Vision. Among the various applications of these technologies, meetings have emerged as an important scenario. This stands in contrast to the current trend of relying on video meeting systems like Zoom, Teams, or Jitsi for remote work instead of physical meetings. In these online meetings, users have extensive control over their appearance, including the ability to see themselves and modify their appearance and presence. They can utilize the self-view option, change backgrounds, blur unwanted elements, adjust camera positions, and more. 

However, the specific capabilities users expect from mixed reality meeting software remain unclear. Therefore, the aim of this thesis is to gain a comprehensive understanding of the different aspects users anticipate in the Metaverse. To achieve this, we will focus on answering the following question: 

"How should the self-view experience be designed in mixed reality remote meetings?" 

Work packages:

  • Systematic literature review on existing findings on AR/MR/VR video meetings and impact on meeting experience, goal: identify some criteria how these meetings differ from 2d virtual and 3d physical meetings
  • Develop videos and/or website to let people configure and interact with the metaverse meeting room
  • Conduct a survey to let people experience the metaverse meeting room and ask them about their experience on these criteria
  • Derive design recommendations based on the insights

Experience/ Required skills:

  • Good time management 
  • Strong English writing + presentation skills 
  • Frontend development/ Web development skills 
  • Interest in future technologies such as mixed reaity