The research group “Information Systems I” (ISSD) headed by Prof. Mädche focuses in research, education, and innovation on designing interactive intelligent systems. The research group is positioned at the intersection of Information Systems (IS) and Human-Computer Interaction (HCI). Our mission is to create impactful scientific knowledge for designing interactive intelligent systems to increase human productivity and well-being. We believe that delivering cutting-edge knowledge and inspiring education, as well as an ongoing dialog with the public need to go hand in hand to maximize the impact of our work in organizations and society.
Predictions for society affect the future of individuals, households and institutions and can shape societies and lead to sustainability and prosperity. However, current forecasts often lack transparency. As part of the project, we are working with citizens to design a publicly accessible and intuitively usable transparent forecast system using the example of COVID-19 forecasts. The starting point is the NowCastHub forecast system, which is already publicly accessible: http://www.covid19nowcasthub.de/.
We invite interested citizens to participate in our citizen workshop on August 16th, 5-6PM at KD2Lab. Further information is available on https://wir-forschen.digital/.
The Business & Information Systems Engineering (BISE) journal has published a new catchword article titled “Multiexperience” by Ulrich Gnewuch, Marcel Ruoff, Christian Peukert, and Alexander Maedche. The article aims to build a bridge between the new term of “multiexperience” (MUX) and existing research in the Information Systems (IS) field. The authors shed light on the concept of MUX and propose a framework with two dimensions – devices (e.g., PCs, smartphones, smart speakers, VR headsets) and modalities (e.g., speech, touch, typing). They also identify three different guiding paths toward MUX and propose future research opportunities for the IS community.
Link to Paper
A recent article of Computerwoche reports about the results of the research project MeKIDI (Human-Centered AI-based process digitalization in the utilities sector) initiated and coordinated by the research group Information Systems I.
The computerwoche article is available here.More
Nico Loewe successfully defended on July 20th 2022 his PhD thesis titled “ Designing Flow-Adaptive Systems for Knowledge Work using Physiological Data and Machine Learning“.
He convinced the examination committee Prof. Dr. Petra Nieken, Prof. Dr. Marliese Uhrig-Homburg, Prof. Dr. Alexander Mädche, and Prof. Dr. Ali Sunyaev with his research. We congratulate Nico Loewe for his successful defense!More
As part of the Digital Citizen Science “wir-forschen.digital“ inititiative, students presented their results of the Home Office Design Seminar. The tackled the challenges articulated by citizens in the four topic areas of physical activity & health, IT security, leadership & motivation, and collaboration tools. The presentation took place at the Triangel Open Space on July 13th in a public format.
In this project we develop and pilot innovative prototypes supporting exploratory learning of artificial intelligence concepts in cooperation with EnBW AG. Specifically, we emphasize interactivity and immersion as two important concepts for designing next generation learning systems. We focus on two prototypes: First, we leverage conversational AI technologies in cooperation with Respeak GmbH to deliver dialog-based digital tutors to EnBW employees. Second, we used mixed reality technologies on the basis of Microsoft Hololens to deliver immersive learning experiences for EnBW employees.
Further information is available here.More
Last week, Fabian Reinkemeier, Senior Consultant at elaboratum GmbH, gave an industry talk in our master lecture “Designing Interactive Systems”. He provided interesting practical insights into his project work that involves implementing AI-powered chatbots at large insurance companies and optimizing these chatbots using “Behavioral Bot Design”. Thank you for sharing your valuable insights with us!More
As part of the Digilog project, the eye-based interactive systems research team of the research group Information Systems I at IISM has successfully deployed two prototypes at Digiloglounge No. 2. at ZKM, the center for art and media in Karlsruhe. Besides the “Eye-Tracking Kiosk” that is already available since December 2021, the second prototype is called PrEyeCo (Privacy-EyeTracking-Collaboration). It is a multiplayer game leveraging eye-tracking technology to support a cooperation task.
Both prototypes, the “Eye-tracking Kiosk” and “PrEyeCo”, will be publicly available for visitors at ZKM until end of August 2022. For the opening hours and further information, please check the ZKM website.
In cooperation with University of Siegen and TH Ingolstadt Prof. Mädche coordinates a special issue in the Journal of interactive Media (i-com) on conversational agents. Conversational agents (CAs) are heavily discussed within the fields of Human-Computer Interaction (HCI) and Information Systems (IS). CAs are software systems designed to interact with humans using natural language. For this special issue we invite contributions in the field of conversational agents that are unique, thought-provoking, and impactful.
As part of our bachelor lecture ”Foundations of Interactive Systems (FOIS) “ Franziska Schneider the Project Manager at Ameria AG, will provide insights on designing interactive systems and Touchfree Connected Experience on July 5th 2022, 9:45 AM. The talk will be in room 10.11 R223 at Karlsruhe Institute of Technology.More
The Business & Information Systems Engineering (BISE) journal has published a new research article titled “Opposing Effects of Response Time in Human-Chatbot Interaction – The Moderating Role of Prior Experience” by Ulrich Gnewuch, Stefan Morana, Marc T. P. Adam and Alexander Maedche. In this article, we investigate how the response time of a chatbot influences users’ social presence perceptions and chatbot usage intentions. Our results show that a delayed (vs. instant) chatbot response time has opposing effects on social presence for novice and experienced users: While a delayed response time positively influences novice users’ perceptions and intentions, the effect is negative for experienced users.More
Join our research group as a researcher to support our exciting research activities in the field of crowd & collaboration platforms for the future of work. Further information is available here.More